
Armageddon: Drone boat moonlighting in long-ranged energy neutralizers.Abaddon: Monstrous tank and decent damage.(Unlike with smaller ships, this tanking ability is a necessity: their large size and low speed make evasion nearly impossible.) Battleships fitted to solo Level 4 missions usually rely on light and medium drones for defense against smaller NPC targets. battleships are also the standard class of ship used to run Level 4 missions solo, since they can fit active tanks good enough to survive lots of DPS over a sustained period of time, while still dealing out enough damage to complete missions reasonably quickly. Battleships are the primary reason why it is commonly said that "bigger is not always better" among EVE ships: they are SP-intensive to use efficiently, are much more of an upfront ISK investment to field than cruisers or battlecruisers, and when used improperly, they can easily fail to either do their job, or survive retaliation. However, in partial compensation for this, battleships also have access to certain heavy-duty modules such as the Stasis Grappler, which can easily spell a death sentence for small ships who stray too close.

Battleships therefore struggle to force smaller ships to engage, and to kill smaller ships even when they can be pinned down. One battleship is something of an exception: the Caldari Scorpion, with its bonuses for ECM, is the only Tech 1 electronic warfare battleship.īattleships' weaknesses are low speed and agility, combined with slow locking speeds, poor tracking speeds on large turrets, and poor damage application from large missiles. Such sniper-fit battleships, commonly the Apocalypse, Megathron, Maelstrom, Tempest and Rokh, have at times been the backbone of fleets used to fight for territory in nullsec. When mounting long-range "sniper" fits, battleships can fight at the very longest ranges possible in EVE's engine (as far as 300km), while still dealing effective DPS. In PvP, Tech 1 battleships can mount great buffer tanks and can deal very high DPS when fitted for short ranges.
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The Marauders with Golem (160), Paladin (160), Kronos (160), and Vargur (180) the Black Ops with Widow (150), Sin (185), Panther (200), Redeemer (220), and Marshal (235).īattleships ( BSs, rarely BBs from US Navy terminology) are the biggest, heaviest sub-capital combat ships in EVE Online. All T2 battleships also lock rather fast.

Faster locking outliers are the Typhoon (150), Apocalypse NI (156), Machariel (163), Nestor (163), and Praxis (169). Slower locking exceptions are the Rokh and Scorpion NI with 98 mm. The typical sensor strength ranges from 111 mm (Abaddon, Raven) to 143 (many).
