

You experience visions of a past civilization expereincing a draught killing their planet.Įvents and decisions: Your colonists start getting the Dreamer trait, which allows them to experience the visions. Story: Inspired by the Star Trek: The Next Generation episode of the same name.
Surviving mars wiki drone assembly plant free#
Rewards: a research boost or a random free technology. The cubes were like a remnant of their consciousness and they were able to build their structure because I didn't destroy them. They grew and became extremely technologically advanced, and left their dying planet to explore the universe. The story was about a civilization that lived on mars hundreds of thousands or millions of years ago.

The cubes ended up arranging themselves in a dome-like structure close to my buildings. I just gathered them if they were blocking me from building. Resolution: You can destroy the cubes (not 100% sure how). After a while if you do the research they make strange pulses and start arranging themselves. The cubes become available as building material and you can build statues from them as your population is split between loving and hating them. You can send the explorer rover to research them and further the story.Įvents and decisions: You have to send the explorer to study them a few times, and then do some special research options. They just sit there, "challenging our preconceptions".

Story: Strange black cubes start appearing all over the map but especially close to your bases. The mystery usually lasts until Sol 160-170 and will move along without your input. You will get to research certain techs to help you along in solving the mystery. The mystery appears to start on Sol 91, at least in both my games it happened on that Sol.
